# radius

> The avoidance radius for the agent.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public float radius { get; set; }
```

### Remarks

This is the agent's "personal space" within which obstacles and other agents should not pass.
