# isOnNavMesh

> Is the agent currently bound to the navmesh?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public bool isOnNavMesh { get; }
```

### Remarks

This property is false if the agent, for some reason, could not bind to the navmesh. E.g. if Scene has no navmesh.
