# CurrentGpuLevel

> Current GPU performance level. This value updates once per frame when changes are applied to IDevicePerformanceControl.GpuLevel. Value in the range [ Constants.MinGpuPerformanceLevel, IDevicePerformanceControl.MaxGpuPerformanceLevel ] or Constants.UnknownPerformanceLevel.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public int CurrentGpuLevel { readonly get; set; }
```
