# Manual

> You can control performance levels via IDevicePerformanceControl.CpuLevel and IDevicePerformanceControl.GpuLevel. This mode is enabled by setting IDevicePerformanceControl.AutomaticPerformanceControl to false.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
Manual = 1
```
