# StartAdaptivePerformance()

> Attempts to start Adaptive Performance by requesting the active loader and all subsystems to start. When this completes successfully, IAdaptivePerformance.Active will be true.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
void StartAdaptivePerformance()
```
