# DeinitializeAdaptivePerformance()

> Stops Adaptive Performance (if still running) and initiates the tear down process. When this completes successfully, IAdaptivePerformance.Initialized will be false.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
void DeinitializeAdaptivePerformance()
```
