# CurrentGpuFrameTime

> Returns the GPU time of the last completely rendered frame (in seconds). Returns -1.0f if no timing information is available. The GPU time only includes the time the GPU spent on rendering a frame (for example, in the first frame or directly after resume).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public float CurrentGpuFrameTime { readonly get; set; }
```
