# AverageFrameTime

> The overall frame time as an average over the past 100 frames (in seconds). Returns -1.0f if no timing information is available (for example, in the first frame or directly after resume).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public float AverageFrameTime { readonly get; set; }
```
