# maxLevel

> Maximum level for the scaler. This is tied to the implementation of the scaler to divide the levels into concrete steps.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public int maxLevel { get; set; }
```
