# IsMaxLevel

> Returns true if the scaler can no longer be applied, otherwise returns false.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public bool IsMaxLevel { get; }
```
