# SkipTransparentObjects

> Whether transparent objects should be rendered When enabled, there is less rendering overdraw, but entire objects can disappear.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public static bool SkipTransparentObjects { get; set; }
```
