# SkipFrontToBackSorting

> Whether depth-based sorting should be enabled. When enabled, there is a higher load on the CPU but less rendering overdraw. When disabled, there is less CPU pressure but more overdraw.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public static bool SkipFrontToBackSorting { get; set; }
```
