# AdaptivePerformanceRenderSettings

> This class is used to store changes to a number of rendering quality settings that are applied when using the Universal Render Pipeline.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public static class AdaptivePerformanceRenderSettings
```

## Static Properties

| Property                                                                                                                                                                              | Description                                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [AntiAliasingQualityBias](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/antialiasingqualitybias.md)                               | Adjust the quality of MSAA.                                                                                                                                                              |
| [DecalsDrawDistance](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/decalsdrawdistance.md)                                         | Adjust the drawdistance for decals.                                                                                                                                                      |
| [LutBias](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/lutbias.md)                                                               | Adjust the size of lookup tables that are used for color grading.                                                                                                                        |
| [MainLightShadowCascadesCountBias](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/mainlightshadowcascadescountbias.md)             | Adjust the number of shadow cascades for the main camera in the scene.                                                                                                                   |
| [MainLightShadowmapResolutionMultiplier](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/mainlightshadowmapresolutionmultiplier.md) | Amount to multiply the main lights shadowmap resolution. Values are clamped between 0 and 1.                                                                                             |
| [MaxShadowDistanceMultiplier](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/maxshadowdistancemultiplier.md)                       | Adjust how far in the distance shadows will be rendered. Values are clamped between 0 and 1.                                                                                             |
| [RenderScaleMultiplier](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/renderscalemultiplier.md)                                   | Lower the resolution of the main camera to reduce fillrate and GPU load.                                                                                                                 |
| [ShadowQualityBias](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/shadowqualitybias.md)                                           | Adjust the quality setting of shadows.                                                                                                                                                   |
| [SkipFrontToBackSorting](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/skipfronttobacksorting.md)                                 | Whether depth-based sorting should be enabled. When enabled, there is a higher load on the CPU but less rendering overdraw. When disabled, there is less CPU pressure but more overdraw. |
| [SkipTransparentObjects](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformancerendersettings/skiptransparentobjects.md)                                 | Whether transparent objects should be rendered When enabled, there is less rendering overdraw, but entire objects can disappear.                                                         |
