# automaticRunning

> Get and set the automatic running state for this manager. When this is true, the manager will call StartSubsystems and StopSubsystems APIs at appropriate times. When false, or when _automaticLoading is false, it is up to the user of the manager to handle that same functionality.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public bool automaticRunning { get; set; }
```
