# AdaptivePerformanceLoaderHelper

> Adaptive Performance Loader abstract subclass used as a base class for specific provider implementations. Class provides some helper logic that can be used to handle subsystem handling in a typesafe manner, reducing potential boilerplate code.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.5/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule
* **Inherits from:** [AdaptivePerformanceLoader](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloader.md)

```csharp
public abstract class AdaptivePerformanceLoaderHelper : AdaptivePerformanceLoader
```

## Fields

| Value                                                                                                                                                | Description                                                                                                                                           |
| ---------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [m\_SubsystemInstanceMap](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloaderhelper/m-subsysteminstancemap.md) | Map of loaded susbsystems. Used so Unity doesn't always have to call AdaptivePerformanceManger and do a manual search to find the instance it loaded. |

## Methods

| Method                                                                                                                                      | Description                                                                                                                                                                                                           |
| ------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [CreateSubsystem](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloaderhelper/createsubsystem.md)       | Creates a subsystem with a given list of descriptors and a specific subsystem id.                                                                                                                                     |
| [Deinitialize](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloaderhelper/deinitialize.md)             | Override of [AdaptivePerformanceLoaderHelper.Deinitialize](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloaderhelper/deinitialize.md) to provide for clearing the instance map. |
| [DestroySubsystem](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloaderhelper/destroysubsystem.md)     | Destroy a subsystem instance of a given type. Subsystem is assumed to already be loaded from a previous call to CreateSubsystem.                                                                                      |
| [GetLoadedSubsystem](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloaderhelper/getloadedsubsystem.md) | Gets the loaded subsystem of the specified type. This is implementation-specific, because implementations contain data on what they have loaded and how best to get it.                                               |
| [StartSubsystem](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloaderhelper/startsubsystem.md)         | Start a subsystem instance of a given type. Subsystem is assumed to already be loaded from a previous call to CreateSubsystem.                                                                                        |
| [StopSubsystem](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloaderhelper/stopsubsystem.md)           | Stop a subsystem instance of a given type. Subsystem is assumed to already be loaded from a previous call to CreateSubsystem.                                                                                         |

## Inheritance

**Inherited Members:**

* [AdaptivePerformanceLoader.Initialize()](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloader/initialize.md)
* [AdaptivePerformanceLoader.Start()](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloader/start.md)
* [AdaptivePerformanceLoader.Stop()](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloader/stop.md)
* [AdaptivePerformanceLoader.GetDefaultSubsystem()](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloader/getdefaultsubsystem.md)
* [AdaptivePerformanceLoader.GetSettings()](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloader/getsettings.md)
* [AdaptivePerformanceLoader.Initialized()](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloader/initialized.md)
* [AdaptivePerformanceLoader.Running()](/engine/6000.5/script-reference/unityengine/adaptiveperformance/adaptiveperformanceloader/running.md)
* [ScriptableObject.CreateInstance(string)](/engine/6000.5/script-reference/unityengine/scriptableobject/createinstance.md#createinstance\(string\))
* [ScriptableObject.CreateInstance(Type)](/engine/6000.5/script-reference/unityengine/scriptableobject/createinstance.md#createinstance\(type\))
* [ScriptableObject.CreateInstance\<T>()](/engine/6000.5/script-reference/unityengine/scriptableobject/createinstance.md)
* [Object.GetEntityId()](/engine/6000.5/script-reference/unityengine/object/getentityid.md)
* [Object.GetHashCode()](/engine/6000.5/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.5/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.5/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type)](/engine/6000.5/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type\))
* [Object.FindObjectsByType(Type, FindObjectsInactive)](/engine/6000.5/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.5/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindAnyObjectByType\<T>()](/engine/6000.5/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.5/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindObjectsByType\<T>()](/engine/6000.5/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive)](/engine/6000.5/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.5/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.5/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.5/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.5/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.5/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.5/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.5/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.5/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
