# StaticText

> The accessibility node behaves like static text that can't change.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.5/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
StaticText = 3
```

### Remarks

On macOS, if this role is set on a node that has a [\_label](/engine/6000.5/script-reference/unityengine/accessibility/accessibilitynode/label.md) assigned, the screen reader announces the node as a "text". On other platforms, this role does not affect the node's announcement but provides the screen reader with semantic information about the node.

On Windows and macOS, if this role is set on a node without a label, the screen reader ignores the node.
