# FullWithStacktrace

> Enable exception support for all exceptions, including stack trace information.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
FullWithStacktrace = 3
```

### Remarks

Use this option to capture exceptions which are explicitly specified from a throw statement in your scripts in WebGL, null references, out-of-bounds array accesses, and stack traces.

Additional Resources: [WebGLExceptionSupport.FullWithoutStacktrace](/engine/6000.5/script-reference/unityeditor/webglexceptionsupport/fullwithoutstacktrace.md)
