# WebGLCompressionFormat

> An enum containing different compression types.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum WebGLCompressionFormat
```

## Remarks

This enum is used within the WebGL platform to define what type of compression will be used for resources.

## Fields

| Value                                                                                      | Description                                          |
| ------------------------------------------------------------------------------------------ | ---------------------------------------------------- |
| [Brotli](/engine/6000.5/script-reference/unityeditor/webglcompressionformat/brotli.md)     | WebGL resources are stored using Brotli compression. |
| [Disabled](/engine/6000.5/script-reference/unityeditor/webglcompressionformat/disabled.md) | WebGL resources are uncompressed.                    |
| [Gzip](/engine/6000.5/script-reference/unityeditor/webglcompressionformat/gzip.md)         | WebGL resources are stored using Gzip compression.   |
