# SetTargetSettings(string, VideoImporterTargetSettings)

> Sets the platform-specific import settings for the specified platform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public void SetTargetSettings(string platform, VideoImporterTargetSettings settings)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Platform name.**** (\[VideoImporterTargetSettings]\(/engine/6000.5/script-reference/unityeditor/videoimportertargetsettings)): The new platform-specific import settings. Throws an exception if the platform is unknown.

### Remarks

The options for the platform string are "Default", "Standalone", "Android", "iOS", "Lumin", "PS4", "Switch", "tvOS", "WebGL", "WSA", or "XboxOne".
