# GetAssetByPath(string)

> Returns the version control information about an asset. Can be used with " AssetList.Add" to add assets to a list for further version control actions.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.VersionControl](/engine/6000.5/script-reference/unityeditor/versioncontrol.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static Asset GetAssetByPath(string unityPath)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Path to asset.

### Returns

| Type                                                                         | Description |
| ---------------------------------------------------------------------------- | ----------- |
| [Asset](/engine/6000.5/script-reference/unityeditor/versioncontrol/asset.md) |             |

### Remarks

Will return null if the path is not known by the Unity Editor or if the asset is local only and hasn't been added to version control yet.

### Examples

```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour
{
    [MenuItem("Version Control/GetAssetByPath")]
    public static void ExampleGetAssetByPath()
    {
        AssetList assets = new AssetList();
        assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs"));
        Debug.Log("Found an asset:  " + assets[0].name.ToString());
    }
}
```
