# Edit()

> Opens the assets in an associated editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.VersionControl](/engine/6000.5/script-reference/unityeditor/versioncontrol.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void Edit()
```

### Remarks

Will try to open the asset in an associated editor. Eg. if png files are associated to Photoshop the png file will be loaded in photoshop.
