# readable

> Readable state of the packed texture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.U2D](/engine/6000.5/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool readable { get; set; }
```

### Remarks

Additional Resources: [TextureImporter.isReadable](/engine/6000.5/script-reference/unityeditor/textureimporter/isreadable.md).
