# SpriteAtlasTextureSettings

> Texture settings for the packed texture generated by SpriteAtlas.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.U2D](/engine/6000.5/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct SpriteAtlasTextureSettings
```

## Properties

| Property                                                                                                         | Description                                                                |
| ---------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------- |
| [anisoLevel](/engine/6000.5/script-reference/unityeditor/u2d/spriteatlastexturesettings/anisolevel.md)           | Packed texture's Anisotropic filtering level.                              |
| [filterMode](/engine/6000.5/script-reference/unityeditor/u2d/spriteatlastexturesettings/filtermode.md)           | Filter mode of the packed texture.                                         |
| [generateMipMaps](/engine/6000.5/script-reference/unityeditor/u2d/spriteatlastexturesettings/generatemipmaps.md) | Set whether mipmaps should be generated for the packed texture.            |
| [maxTextureSize](/engine/6000.5/script-reference/unityeditor/u2d/spriteatlastexturesettings/maxtexturesize.md)   | The maximum texture size that the Sprite Atlas can pack to.                |
| [readable](/engine/6000.5/script-reference/unityeditor/u2d/spriteatlastexturesettings/readable.md)               | Readable state of the packed texture.                                      |
| [sRGB](/engine/6000.5/script-reference/unityeditor/u2d/spriteatlastexturesettings/srgb.md)                       | Checks if the packed texture uses sRGB read/write conversions (Read Only). |
