# Remove(SpriteAtlas, Object[])

> Remove objects from the atlas's packable objects list.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.5/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void Remove(this SpriteAtlas spriteAtlas, Object[] objects)
```

### Parameters

**** (\[SpriteAtlas]\(/engine/6000.5/script-reference/unityengine/u2d/spriteatlas)): **** (\[Object\[]]\(/engine/6000.5/script-reference/unityengine/object)): [Object](/engine/6000.5/script-reference/unityengine/object.md) in the array you wish to remove.

### Remarks

If there are multiple of the exact same [Object](/engine/6000.5/script-reference/unityengine/object.md) stored inside the atlas, all copies will be removed at once.

Additional Resources: [SpriteAtlasExtensions.Add](/engine/6000.5/script-reference/unityeditor/u2d/spriteatlasextensions/add.md).
