# GetMasterAtlas(SpriteAtlas)

> Gets the Master Sprite Atlas for the given Variant Sprite Atlas.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.U2D](/engine/6000.5/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static SpriteAtlas GetMasterAtlas(this SpriteAtlas spriteAtlas)
```

### Parameters

**** (\[SpriteAtlas]\(/engine/6000.5/script-reference/unityengine/u2d/spriteatlas)): The Sprite Atlas to be queried for Master Sprite Atlas status.

### Returns

| Type                                                                          | Description                                                      |
| ----------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| [SpriteAtlas](/engine/6000.5/script-reference/unityengine/u2d/spriteatlas.md) | Returns the Master Sprite Atlas if set. Otherwise, returns null. |
