# textureData

> A NativeArray containing texture data of all the sprites that includes width, height and offset to read from colorData array.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.U2D](/engine/6000.5/script-reference/unityeditor/u2d.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public NativeArray<ScriptablePacker.TextureData> textureData
```
