# TextureImporterType

> Select this to set basic parameters depending on the purpose of your texture.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum TextureImporterType
```

## Fields

| Value                                                                                                         | Description                                                                                 |
| ------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------- |
| [Cookie](/engine/6000.5/script-reference/unityeditor/textureimportertype/cookie.md)                           | This sets up your texture with the basic parameters used for the Cookies of your lights.    |
| [Cursor](/engine/6000.5/script-reference/unityeditor/textureimportertype/cursor.md)                           | Use this if your texture is going to be used as a cursor.                                   |
| [Default](/engine/6000.5/script-reference/unityeditor/textureimportertype/default.md)                         | This is the most common setting used for all the textures in general.                       |
| [DirectionalLightmap](/engine/6000.5/script-reference/unityeditor/textureimportertype/directionallightmap.md) | Use this for textures that contain directional lightmap data.                               |
| [GUI](/engine/6000.5/script-reference/unityeditor/textureimportertype/gui.md)                                 | Use this if your texture is going to be used on any HUD/GUI Controls.                       |
| [Lightmap](/engine/6000.5/script-reference/unityeditor/textureimportertype/lightmap.md)                       | This sets up your texture with the parameters used by the lightmap.                         |
| [NormalMap](/engine/6000.5/script-reference/unityeditor/textureimportertype/normalmap.md)                     | Select this to turn the color channels into a format suitable for real-time normal mapping. |
| [Shadowmask](/engine/6000.5/script-reference/unityeditor/textureimportertype/shadowmask.md)                   | Use this for textures that contain shadowmask data.                                         |
| [SingleChannel](/engine/6000.5/script-reference/unityeditor/textureimportertype/singlechannel.md)             | Use this for texture containing a single channel.                                           |
| [Sprite](/engine/6000.5/script-reference/unityeditor/textureimportertype/sprite.md)                           | Select this if you will be using your texture for Sprite graphics.                          |
