# Texture3D

> Import the texture as a 3D texture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Texture3D = 8
```

### Remarks

The input image is split into a number of columns and rows controlled by [TextureImporterSettings.flipbookColumns](/engine/6000.5/script-reference/unityeditor/textureimportersettings/flipbookcolumns.md) and [TextureImporterSettings.flipbookRows](/engine/6000.5/script-reference/unityeditor/textureimportersettings/flipbookrows.md). Each cell is imported into its own 3D texture slice.

Additional Resources: [TextureImporterSettings.textureShape](/engine/6000.5/script-reference/unityeditor/textureimportersettings/textureshape.md), [Texture3D](/engine/6000.5/script-reference/unityengine/texture3d.md), [texture assets](/engine/6000.5/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
