# rgbm

> RGBM encoding mode for HDR textures in TextureImporter.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** RGBM is no longer a user's choice but has become an implementation detail hidden to the user.

```csharp
public TextureImporterRGBMMode rgbm { get; set; }
```

### Remarks

HDR texture data (i.e. coming from .exr or .hdr files) can be encoded into RGBM format by Unity. This setting controls how the encoding is done. Default is "Auto", which means do RGBM encoding when source data is HDR.

RGBM encoding packs \[0;8] range into \[0;1] with multiplier stored in the alpha channel. Final value is RGB*A*8.

Additional Resources: [TextureImporterRGBMMode](/engine/6000.5/script-reference/unityeditor/textureimporterrgbmmode.md).
