# ignoreMipmapLimit

> Enable this flag for textures that should ignore mipmap limit settings.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool ignoreMipmapLimit { get; set; }
```

### Remarks

This has no effect if the [TextureImporterSettings.textureShape](/engine/6000.5/script-reference/unityeditor/textureimportersettings/textureshape.md) is not `Texture2D` or `Texture2DArray`. Also, this has no effect on textures without mipmaps. For additional information, see [Texture2D.ignoreMipmapLimit](/engine/6000.5/script-reference/unityengine/texture2d/ignoremipmaplimit.md) and [Texture2DArray.ignoreMipmapLimit](/engine/6000.5/script-reference/unityengine/texture2darray/ignoremipmaplimit.md).

By default, an imported texture asset has mipmap limits enabled, and uses the global mipmap limit. If you imported a Texture2DArray asset in Unity version 2023.1 or earlier, the asset will continue to ignore mipmap limits to ensure consistent behavior when upgrading.

Additional Resources: [Texture2D.ignoreMipmapLimit](/engine/6000.5/script-reference/unityengine/texture2d/ignoremipmaplimit.md), [Texture2DArray.ignoreMipmapLimit](/engine/6000.5/script-reference/unityengine/texture2darray/ignoremipmaplimit.md), [TextureImporterSettings.mipmapEnabled](/engine/6000.5/script-reference/unityeditor/textureimportersettings/mipmapenabled.md).
