# RG32_SIGNED

> TextureFormat.RG32_SIGNED texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
RG32_SIGNED = 80
```

### Remarks

Additional Resources: [TextureImporter.textureFormat](/engine/6000.5/script-reference/unityeditor/textureimporter/textureformat.md).
