# DXT1Crunched

> DXT1 (BC1) compressed texture format using Crunch compression for smaller storage sizes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
DXT1Crunched = 28
```

### Remarks

Additional Resources: [TextureImporter.textureFormat](/engine/6000.5/script-reference/unityeditor/textureimporter/textureformat.md).
