# Diffuse

> Diffuse convolution (aka irradiance Cubemap ).

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Diffuse = 2
```

### Remarks

Each pixel of this [Cubemap](/engine/6000.5/script-reference/unityengine/cubemap.md) texture is replaced with the cosine-weighted integral of the corresponding hemisphere of incident illumination. In simpler terms texture is nicely blurred.

Can be used to light diffuse object by sampling with its surface normal.

Additional Resources: [TextureImporterSettings.cubemapConvolution](/engine/6000.5/script-reference/unityeditor/textureimportersettings/cubemapconvolution.md).
