# mipmapFadeDistanceEnd

> Mip level where texture is faded out completely.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int mipmapFadeDistanceEnd { get; set; }
```

### Remarks

Additional Resources: [TextureImporter.mipmapEnabled](/engine/6000.5/script-reference/unityeditor/textureimporter/mipmapenabled.md), [TextureImporter.fadeout](/engine/6000.5/script-reference/unityeditor/textureimporter/fadeout.md), [TextureImporter.mipmapFadeDistanceStart](/engine/6000.5/script-reference/unityeditor/textureimporter/mipmapfadedistancestart.md).
