# GetDefaultBrushPreviewMaterial()

> Returns the default brush preview material. This material supports procedural mesh generation for use with TerrainPaintUtilityEditor.DrawBrushPreview.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.TerrainTools](/engine/6000.5/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
public static Material GetDefaultBrushPreviewMaterial()
```

### Returns

| Type                                                                | Description                     |
| ------------------------------------------------------------------- | ------------------------------- |
| [Material](/engine/6000.5/script-reference/unityengine/material.md) | Default brush preview material. |

### Remarks

Additional Resources: [TerrainPaintUtilityEditor.DrawBrushPreview](/engine/6000.5/script-reference/unityeditor/terraintools/terrainpaintutilityeditor/drawbrushpreview.md).
