# SourceRenderTexture

> Specifies that TerrainPaintUtilityEditor.DrawBrushPreview uses the source render texture of the PaintContext.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.TerrainTools](/engine/6000.5/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
SourceRenderTexture = 0
```
