# TerrainDetailMeshRenderMode

> Options for determining the render mode of the mesh detail.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public enum TerrainDetailMeshRenderMode
```

## Remarks

Changing the the mesh render mode alters how the detail is rendered.

Additional Resources: [DetailRenderMode](/engine/6000.5/script-reference/unityengine/detailrendermode.md)

## Fields

| Value                                                                                             | Description                                      |
| ------------------------------------------------------------------------------------------------- | ------------------------------------------------ |
| [Grass](/engine/6000.5/script-reference/unityeditor/terraindetailmeshrendermode/grass.md)         | Uses the grass shader for rendering details      |
| [VertexLit](/engine/6000.5/script-reference/unityeditor/terraindetailmeshrendermode/vertexlit.md) | Uses the vertex lit shader for rendering details |
