# GetSpriteUVs(Sprite, bool)

> Returns the generated Sprite mesh uvs.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Sprites](/engine/6000.5/script-reference/unityeditor/sprites.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static Vector2[] GetSpriteUVs(Sprite sprite, bool getAtlasData)
```

### Parameters

**** (\[Sprite]\(/engine/6000.5/script-reference/unityengine/sprite)): If [Sprite](/engine/6000.5/script-reference/unityengine/sprite.md) is packed, it is possible to access data as if it was on the atlas texture.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Returns

| Type                                                                  | Description |
| --------------------------------------------------------------------- | ----------- |
| [Vector2\[\]](/engine/6000.5/script-reference/unityengine/vector2.md) |             |
