# SpriteAtlasV2

> If enabled, will automatically migrate all *.spriteatlas assets to *.spriteatlasv2 assets. Old *.spriteatlas assets will be removed.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
SpriteAtlasV2 = 5
```
