SingleVariantWithDynamicBranching
Generates no shader variants. The code flow for different keywords is handled using runtime branching.
Read time 1 minuteLast updated 20 days ago
Definition
- Type: Field
- Namespace: UnityEditor.Shaders
- Assembly: UnityEditor.CoreModule
SingleVariantWithDynamicBranching = 3
Remarks
This matches the behavior when you declare keywords as .
dynamic_branch