# operator ==(ShaderMessage, ShaderMessage)

> Returns true if all memebers of the two arguments are equal.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool operator ==(ShaderMessage left, ShaderMessage right)
```

### Parameters

**** (\[ShaderMessage]\(/engine/6000.5/script-reference/unityeditor/shadermessage)): **** (\[ShaderMessage]\(/engine/6000.5/script-reference/unityeditor/shadermessage)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
