# Writable

> True if the shader resource binding is a read-write resource, such as RWBuffer or RWTexture. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly bool Writable { get; }
```
