# ActiveSubshader

> Returns the active subshader or null if none is currently active.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public ShaderData.Subshader ActiveSubshader { get; }
```

### Remarks

The active subshader is the first one that is supported and satisfied the LOD needs.
