# SetVector3(string, Vector3)

> Store a Vector3.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void SetVector3(string key, Vector3 value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)):&#x20;
