# propertyPath

> Full path of the property. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string propertyPath { get; }
```

### Remarks

Additional Resources: [SerializedProperty.name](/engine/6000.5/script-reference/unityeditor/serializedproperty/name.md), [SerializedProperty.depth](/engine/6000.5/script-reference/unityeditor/serializedproperty/depth.md).
