# fixedBufferSize

> The number of elements in the fixed buffer. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int fixedBufferSize { get; }
```

### Remarks

See [SerializedProperty.GetFixedBufferElementAtIndex](/engine/6000.5/script-reference/unityeditor/serializedproperty/getfixedbufferelementatindex.md) for an example of how to use this property.

Additional Resources: [SerializedProperty.isFixedBuffer](/engine/6000.5/script-reference/unityeditor/serializedproperty/isfixedbuffer.md), [SerializedProperty.GetFixedBufferElementAtIndex](/engine/6000.5/script-reference/unityeditor/serializedproperty/getfixedbufferelementatindex.md).
