# activeGameObject

> Returns the active game object. (The one shown in the inspector).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static GameObject activeGameObject { get; set; }
```

### Remarks

It will also return game objects that might be Prefabs or non-modifiable objects.

### Examples

```csharp
using UnityEngine;
using UnityEditor;

class Example : EditorWindow
{
    // Rotates the selected Game Object +45 degrees if the user presses 'g'
    // or -45 degrees if the user presses 'Shift + g'
    // If no object is selected, the Menus are grayed out.

    [MenuItem("Example/Rotate Green +45 _g")]
    static void RotateGreenPlus45()
    {
        GameObject obj = Selection.activeGameObject;
        obj.transform.Rotate(Vector3.up * 45);
    }

    [MenuItem("Example/Rotate Green +45 _g", true)]
    static bool ValidatePlus45()
    {
        return Selection.activeGameObject != null;
    }

    [MenuItem("Example/Rotate green -45 #g")]
    static void RotateGreenMinus45()
    {
        GameObject obj = Selection.activeGameObject;
        obj.transform.Rotate(Vector3.down * 45);
    }

    [MenuItem("Example/Rotate green -45 #g", true)]
    static bool ValidateMinus45()
    {
        return Selection.activeGameObject != null;
    }
}
```
