# visibleObjects

> Indicates which categories of objects are visible in the window. For example, GameObjects, Assets, or both.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.SearchService](/engine/6000.5/script-reference/unityeditor/searchservice.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public VisibleObjects visibleObjects { get; set; }
```

### Remarks

Additional Resources: [VisibleObjects](/engine/6000.5/script-reference/unityeditor/searchservice/visibleobjects.md).
