# Assign(SearchTable)

> Assign from a SeachTable. Will copy (and clone) every member from the source SearchTable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.5/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public void Assign(SearchTable table)
```

### Parameters

**** (\[SearchTable]\(/engine/6000.5/script-reference/unityeditor/search/searchtable)): Source search table.
