# GetEnumerator()

> Gets an enumerator on the currently selected SearchItems.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.5/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public IEnumerator<SearchItem> GetEnumerator()
```

### Returns

| Type                                                                                                        | Description                                       |
| ----------------------------------------------------------------------------------------------------------- | ------------------------------------------------- |
| [IEnumerator\<SearchItem>](https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerator-1) | Enumerator on the currently selected SearchItems. |

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;

static class Example_SearchSelection_GetEnumerator
{
    static ISearchView s_View;

    [MenuItem("Examples/SearchSelection/GetEnumerator")]
    public static void Run()
    {
        s_View = SearchService.ShowContextual("asset");
        s_View.SetSearchText("t:MonoScript");

        EditorApplication.delayCall += DisplayResultsWhenReady;
    }

    public static void DisplayResultsWhenReady()
    {
        // Wait until results are ready to process.
        if (s_View.results.pending || s_View.results.Count == 0)
        {
            EditorApplication.delayCall += DisplayResultsWhenReady;
            return;
        }

        s_View.AddSelection(0);
        s_View.AddSelection(2);
        s_View.AddSelection(4);

        // Use Enumerator pattern to iterate over selected items
        var selection = s_View.selection;
        foreach (var item in selection)
        {
            Debug.Log(item.GetLabel(s_View.context));
        }
    }
}
```
